Conference Papers
Blanchard, J., Gardner-McCune, C. and Anthony, L. 2021. Dual Modality Instruction & Programming Environments: Student Usage & Perceptions. 52nd ACM Technical Symposium on Computer Science Education (2021). (Accepted, 6 pages)
Blanchard, J., Gardner-McCune, C. and Anthony, L. 2020. Dual Modality Instruction and Learning: A Case Study in CS1. Proceedings of the 51st ACM Technical Symposium on Computer Science Education (2020). (2nd Place, Best Paper, Research Track)
Blanchard, J., Gardner-McCune, C. and Anthony, L. 2019. Amphibian: Dual-Modality Representation in Integrated Development Environments. 2019 IEEE Blocks and Beyond Workshop (2019).
Blanchard, J., Gardner-McCune, C. and Anthony, L. 2019. Effects of Code Representation on Student Perceptions and Attitudes Toward Programming. 2019 IEEE Symposium on Visual Languages and Human-Centric Computing (2019), 127–131. (Runner up, Best Paper)
Ying, K. M., Pezzullo, L. G., Ahmed, M., Crompton, K., Blanchard, J., & Boyer, K. E. 2019. In Their Own Words: Gender Differences in Student Perceptions of Pair Programming. Proceedings of the 50st ACM Technical Symposium on Computer Science Education (2019), 1053–1059.
Conference Posters
Blanchard, J. 2019. Situated Learning in Systems-Level Coursework. Proceedings of the 50th ACM Technical Symposium on Computer Science Education (2019), 1255-1256.
Blanchard, J., Gardner-McCune, C. and Anthony, L. 2018. How Perceptions of Programming Differ in Children with and without Prior Experience. Proceedings of the 49th ACM Technical Symposium on Computer Science Education (2018), 1099.
Blanchard, J. 2017. Hybrid Environments: A Bridge from Blocks to Text. Proceedings of the 2017 ACM Conference on International Computing Education Research (2017), 295–296 [PDF]
Conference Presentations
Blanchard, K. 2018. Rethinking hardware-related coursework in CS classroom. STEMPowered Florida SUS Faculty Symposium (2018).
Blanchard, J., Del Rocco, J., Maamar, H. 2018. Teaching Game Dev to
School Kids: What We Did, and How You Can, Too. Game Developer’s
Conference (2018).
Blanchard, J., Gardner-McCune, C., and Anthony, L. 2015. Bridging Educational Programming and Production Languages. “Every Child a Coder” workshop, Position paper, ACM SIGCHI Conference on Interaction Design and Children (2015). [PDF]
Blanchard, J. 2015. Master Thesis Students in the Video Game Industry, SIGGRAPH Asia (2015).
Blanchard, J., Hayes, A. 2014. IGDA Game Education SIG: Survey of Game Industry Employers, Game Developer’s Conference (2014).
Panelist: "Avoiding Gender, Racial, & Cultural Stereotypes in the Entertainment Industry". Full Sail Hall of Fame (2014).
Projects
Reptilian (Operating System Distribution)
Ongoing coursework project, 2018 - Present
To serve the Operating Systems course at the University of Florida, I assembled the Reptilian OS to provide a familiar, industry-relevant platform for students to use to complete projects (including OS modification). Reptilian is a Linux-Android OS that incorporates standard command line utilities in a virtualized environment to scaffold learning of operating systems concepts.
(https://cise.ufl.edu/research/reptilian)
Amphibian Dual-Mode Plugin (Educational Programming Platform)
Research and development project at Cacti Council / University of Florida, 2016 - Present
As lead developer and researcher, I have organized and contributed to the development of “Amphibian”, a dual-mode plugin for the IntelliJ IDEA platform. Amphibian, built using Pencil Code’s Droplet editor, enables switching between blocks & text representations of programs in the IDE. https://github.com/cacticouncil/amphibian
Pencil Code (Educational Programming Platform)
Research and development project at Pencil Code Foundation / University of Florida, 2015 - Present
I contribute Pencil Code, a dual-modality programming environment with blocks and text representations. My contributions have focused on integrating Python into the runtime and Java into the Droplet Editor.
http://www.pencilcode.net
National Flight Academy: Flight Simulation as K-12 Instructional Tool
Research and development project at Full Sail University, 2011-2012
www.nationalflightacademy.com.
NASA and Design Interactive: CogGauge Game-Based Cognitive Battery
Research collaboration, 2009-2010, NASA grant-funded
designinteractive.net/coggauge
Monkeying Around in C++ - A Beginner’s Guide
Textbook in progress, future publication; co-author
Digital Libraries and Role-Based Systems
Undergraduate research project, 2002