Courses Taught
Performant Programming in Python (Instructor) – UF, 2019-Present
Artificial Intelligence for Computer Games (Instructor) – UF, 2019-Present
Computer Science Teaching & Learning (Instructor) – UF, 2019-Present
Operating Systems (Instructor) – UF, 2017-Present
Programming Fundamentals I (Instructor) – UF, 2017-2018
Data Structures and Algorithms (Instructor) – UF, 2016-2017
Programming Fundamentals II (Instructor) – UF, 2016-2017
Artificial Intelligence for Games (Professor) – Full Sail, 2007-2013, 2015
Game Networking (Professor) – Full Sail, 2008-2013
Software Engineering (Assistant) – UF, 2006
Discrete Structures (Assistant) – UF, 2005
Introduction to Computer Science (Assistant) – UCLA, 2003
Instructional Design
Undergraduate Curriculum Review – Computer Science
University of Florida, 2017 - Present
As part of team, updated CS degree program to include specialization tracks / streamline requirements according to academic and industry standards.
Full Sail Game Engine
Full Sail University, 2009 - 2012
Sony Phyre Engine (PS3) Tutorials
Sony Entertainment, 2009-2012
Mobile Development Program Curriculum Development
Full Sail University, 2010
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